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 performance measurements

Each table row shows performance measurements for this Python 3 program with a particular command-line input value N.

 N  CPU secs Elapsed secs Memory KB Code B ≈ CPU Load
2,0987.287.295,8961311  1% 0% 1% 100%

Read the ↓ make, command line, and program output logs to see how this program was run.

Read meteor-contest benchmark to see what this program should do.

 notes

Python 3.4.0 (default, Mar 17 2014, 08:05:26) [GCC 4.8.1] on linux

 meteor-contest Python 3 #2 program source code

# The Computer Language Benchmarks Game

# http://benchmarksgame.alioth.debian.org/

#

# contributed by Olof Kraigher

# modified by Tupteq

# 2to3


import sys

width = 5
height = 10

rotate = dict(E='NE', NE='NW', NW='W', W='SW', SW='SE', SE='E')
flip = dict(E='W', NE='NW', NW='NE', W='E', SW='SE', SE='SW')
move = dict(E=lambda x, y: (x+1, y),
            W=lambda x, y: (x-1, y),
            NE=lambda x, y: (x + (y%2), y-1),
            NW=lambda x, y: (x + (y%2) - 1, y-1),
            SE=lambda x, y: (x + (y%2), y+1),
            SW=lambda x, y: (x + (y%2) - 1, y+1))

solutions = []
masks = 10 * [0]

valid = lambda x, y: 0 <= x < width and 0 <= y < height
zerocount = lambda mask: sum([(1<<x) & mask == 0 for x in range(50)])


def findFreeCell(board):
    for y in range(height):
        for x in range(width):
            if board & (1 << (x + width*y)) == 0:
                return x, y


def floodFill(board, xxx_todo_changeme):
    (x, y) = xxx_todo_changeme
    if valid(x, y) and board & (1 << (x + width*y)) == 0:
        board |= 1 << (x + width*y)

        for f in list(move.values()):
            board |= floodFill(board, f(x, y))

    return board


def noIslands(mask):
    zeroes = zerocount(mask)

    if zeroes < 5:
        return False

    while mask != 0x3FFFFFFFFFFFF:
        mask = floodFill(mask, findFreeCell(mask))
        new_zeroes = zerocount(mask)

        if zeroes - new_zeroes < 5:
            return False

        zeroes = new_zeroes

    return True


def getBitmask(x, y, piece):
    mask = 1 << (x + width*y)

    for cell in piece:
        x, y = move[cell](x, y)
        if valid(x, y):
            mask = mask | (1 << (x + width*y))
        else:
            return False, 0

    return True, mask

def allBitmasks(piece, color):
    bitmasks = []
    for orientations in range(2):
        for rotations in range(6 - 3*(color == 4)):
            for y in range(height):
                for x in range(width):
                    isValid, mask = getBitmask(x, y, piece)
                    if isValid and noIslands(mask):
                        bitmasks.append(mask)

            piece = [rotate[cell] for cell in piece]
        piece = [flip[cell] for cell in piece]

    return bitmasks


def generateBitmasks():
    global masksAtCell

    pieces = [["E", "E", "E", "SE"], ["SE", "SW", "W", "SW"],
        ["W", "W", "SW", "SE"], ["E",  "E", "SW", "SE"],
        ["NW", "W", "NW", "SE", "SW"], ["E",  "E", "NE", "W"],
        ["NW", "NE", "NE", "W"], ["NE", "SE", "E", "NE"],
        ["SE", "SE", "E", "SE"], ["E", "NW", "NW", "NW"]]

    masksAtCell = [[[] for j in range(10)] for i in range(width*height)]

    color = 0
    for piece in pieces:
        masks = allBitmasks(piece, color)
        masks.sort()
        cellMask = 1 << (width*height - 1)
        cellCounter = width*height - 1
        j = len(masks) - 1

        while (j >= 0):
            if (masks[j] & cellMask) == cellMask:
                masksAtCell[cellCounter][color].append(masks[j])
                j = j-1
            else:
                cellMask = cellMask >> 1
                cellCounter -= 1
        color += 1


def solveCell(cell, board):
    if to_go <= 0:
        # Got enough solutions

        pass
    elif board == 0x3FFFFFFFFFFFF:
        # Solved

        addSolutions()
    elif board & (1 << cell) != 0:
        # Cell full

        solveCell(cell-1, board)
    elif cell < 0:
        # Out of board

        pass
    else:
        for color in range(10):
            if masks[color] == 0:
                for mask in masksAtCell[cell][color]:
                    if mask & board == 0:
                        masks[color] = mask
                        solveCell(cell-1, board | mask)
                        masks[color] = 0


def addSolutions():
    global to_go
    s = ''
    mask = 1
    for y in range(height):
        for x in range(width):
            for color in range(10):
                if masks[color] & mask != 0:
                    s += str(color)
                    break
                elif color == 9:
                    s += '.'
            mask <<= 1

    # Inverse

    ns = ''
    for y in range(height):
        for x in range(width):
            ns += s[width - x - 1 + (width - y - 1) * width]

    # Finally append

    solutions.append(s)
    solutions.append(ns)
    to_go -= 2


def printSolution(solution):
    for y in range(height):
        for x in range(width):
            print(solution[x + y*width], end=' ')

        print("")
        if y % 2 == 0:
            print("", end=' ')
    print()


def solve(n):
    global to_go
    to_go = n
    generateBitmasks()
    solveCell(width*height - 1, 0)


if __name__ == "__main__":
    solve(int(sys.argv[1]))

    print("%d solutions found\n" % len(solutions))
    printSolution(min(solutions))
    printSolution(max(solutions))

 make, command-line, and program output logs

Tue, 18 Mar 2014 05:01:52 GMT

MAKE:
mv meteor.python3-2.python3 meteor.python3-2.py
0.01s to complete and log all make actions

COMMAND LINE:
/usr/local/src/Python-3.4.0/bin/python3.4 meteor.python3-2.py 2098

PROGRAM OUTPUT:
2098 solutions found

0 0 0 0 1 
 2 2 2 0 1 
2 6 6 1 1 
 2 6 1 5 5 
8 6 5 5 5 
 8 6 3 3 3 
4 8 8 9 3 
 4 4 8 9 3 
4 7 4 7 9 
 7 7 7 9 9 

9 9 9 9 8 
 9 6 6 8 5 
6 6 8 8 5 
 6 8 2 5 5 
7 7 7 2 5 
 7 4 7 2 0 
1 4 2 2 0 
 1 4 4 0 3 
1 4 0 0 3 
 1 1 3 3 3 

Revised BSD license

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